Category: sound art
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Static Chatter – Sound Installation
As part of Aalto Univeristy’s Pikku-ÄäniAalto festival, I created a sound installation at the Aalto Radio Observatory with Bespoke Realities Collective. Bespoke Realities Collective is Ava Grayson, Chris Bradburry, and myself. For the installation we experimented with sonifying signals in the 2 GHz domain, intercepting bluetooth and Wi-Fi signals before synthesizing them and projecting the…
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The Lesser Gods of Wi-Fi
What is Wi-Fi, ontologically speaking? The Gigahertz electromagnetic spectrum exists irrespective of human or technological intervention, but when the space is co-opted by human and technical actors, does it fundamentally change? What about the human and technical actors? When an assemblage of electronic components are organized in a way meant to transfer information along this…
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VR Glove Synth
This project explores the 2.4 GHz frequency spectrum through sound and touch. By sending potentiometer data from their fingers to SuperCollider, the wearer can control the sound. The potentiometer is a commonly used tool in musical applications and can easily be integrated into any code or patch with a few adjustments. The servo motors provide…
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Living Still Life
This project, supported by a grant from KulttuuriEspoo, explores the use of visual design principles in sound curation. The goal is to create a cohesive sound world, not relying on traditional musical composition theories. The author studied the transmission of sound through interior design materials, and based on this information and intuition, designed a “living…
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Environmentally Reactive Sound Design
I wrote my bachelor’s thesis on environmentally reactive sound design. As part of my thesis requirements, I created a proof-of-concept device to play music that adjusts itself automatically to changes in the environment.
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Life is Random (2005)
Composed at the University of Illinois, this piece was met with divided opinions among the composition faculty. It is a unique composition that involves the use of four iPods, controlled by four performers, with the randomness set in motion by pressing “shuffle songs” on the main menu. The concept of time is explored on both…